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Immortal Empires is a game where clan, cunning, and resource management, along with speed and flexibility, is key. There are several types of players, and each has it's particular talents within the game.

Each player type goes out on the grid, drains the humans, and tries to control and maintain it's hold on sims through its activity or by eliminating the rival clans' holdings. Players work to make themselves and their clans the top Immortal Empire.

Game play:

Players wear a hud which enables them to perform actions within the game. Through use of the HUD, they can see other players on the sim, drain humans, capture sims, and interact with their clan mates. Clan owners use a special HUD just for controlling their clans.


A player may choose to form his own clan or join an existing one. If they choose to own a clan, they are given a special Owners HUD where they can set the initial clan name as well as promote and demote their chosen leader. A player does not need to be in the clan they own and may choose to own more than one. Each clan has one leader position.

There are 5 different player types in which to choose:

Vampire & Lycan
Angel & Deamon

HUD Types:


These are the backbone to every clan. Even leaders start as this type before being promoted up. These HUDs have the ability to drain humans at a rate of 2 blood liters per human. Each human can be drained once per day per vampire/lycan, though if another player drains them after the first player, the original drainer can drain them again. Players earn blood when they drain humans, which also increases their clan's hold of a sim.

A clan owner may choose to promote a vampire/lycan up to the leader spot. Purebloods/Alphas are the clan leaders and oftentimes are the clan owner. Their base cost is higher to be killed and they are able to drain at a rate of 4 liters per human.

Joining a clan is simple. Open the menu by hitting the logo at the top of the HUD and hit the "Join clan" button. If another player is near, their name will appear on a dropdown menu. Find the name of the person whose clan you wish to join and select their name. They will either accept you or not into their clan.


Familiars are the only players in Immortal Empires that cannot be harmed. They cannot harm either. They drain humans for 12 blood liters per human, and use this blood to replenish a player's blood. Familiars are generally the eyes of a clan, going out on the grid and searching for rival clan's lands and players. Familiars must be in a family to participate and can only transfer blood to the players within that family. Familiars cannot be leaders of clans, they can however own them.


Hybrids are similar to Vampires/lycans but have a few key differences. Their base cost to be killed is much higher as well as having a higher drain rate. They drain humans for 6 blood liters each. Hybrids do not have their own clans and must join a vampire or lycan clan. Hybrids cannot be leaders of clans, they can however own them.


Slayers are unique and are quite powerful. They are the human destroyers and killers of the immortals. They drain 8 blood liters per human and have a relatively higher base cost to be killed. What makes Slayers so strong is their ability to slay dormant players at twice their cost. Slayers are limited and certain achievements must be earn to qualify to become a slayer. Clans must have 5 players for each Slayer they have.

Kill Cost:
Kill cost has several elements that determine a players cost to be killed. Each player starts out with a base cost that will never drop below. Their base cost is then boosted based on two factors in the game, sims controlled and kill/death ratio These things increase a players cost but can never pass the cost of their max of the type.

Vampires/Lycans 250 base 1000 max
Hybrid 1000 base 2000 max
Slayers 4000 base 6000 max
Puurebloods/ alphas 2000 base 4000 max
Death Times:

Death times are 10 minutes unless a special event is occurring.


A player may go dormant for 6 hours at a time, which will in most aspects take them out of the game for that time. During that 6 hours, they cannot drain humans or kill other players. At the end of that 6 hours, they will become active again and cannot go dormant again for another 18 hours. There is a random delay going dormant and coming out (1 minute to 90 seconds for each). If a player leaves dormancy, they forfeit the remaining time on their 6 hours and the 18 hour wait between dormancy begins.


Sim control is very key to a successful clan. As players drains and kills on a particular sim, their clan slowly gains a stronger and stronger claim to that sim. As a rival clan kills and drains on a controlled sim, they begin to weaken the control existing there of any rival clan. A clan is awarded a cost to be killed bonus dependent upon the number of sims they control and how strong they hold them. Earning your clan sims and keeping your rival's sims low is the secret here.


Each Clan Gets 1 Vendor safe zone admistered by Immortal Empires Admin(s)


Draco Batz (Synthetic CodeX)

Please use the support portal for support related issues or contact Discord/Inworld staff. thanks.